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Game Dev Simulator

Mobile Game

Team size: Solo

Engine: Unity

Roles: Programmer, UI Designer, Writer

Contributions

  • Programmer: Set up the Unity and Git projects, designed and programmed a universal "upgrade" prefab, which can be dynamically cloned into the scene and it's UI elements updated as needed.
    Programmed a serialized save and load system, including an autosave mechanic on a timer.
    Designed and programmed a "prestige" system, where your progress is reset, but new upgrades are made available, as well as several different themed UI elements.

  • UI Designer: Designed and implemented UI suitable for mobile devices, with multiple tabs selectable via a home row of buttons.

  • Writer: Wrote a short blurb of story for each different "prestige" era, describing a struggling game developer's thought processes.

Media

©2023 by Ben Hunsicker

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