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Contributions
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Programmer: Set up the Unity and Git projects, designed and programmed a universal "upgrade" prefab, which can be dynamically cloned into the scene and it's UI elements updated as needed.
Programmed a serialized save and load system, including an autosave mechanic on a timer.
Designed and programmed a "prestige" system, where your progress is reset, but new upgrades are made available, as well as several different themed UI elements. -
UI Designer: Designed and implemented UI suitable for mobile devices, with multiple tabs selectable via a home row of buttons.
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Writer: Wrote a short blurb of story for each different "prestige" era, describing a struggling game developer's thought processes.
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upgradesample
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savedata
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Media
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Screenshot 2022-11-14 184253
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Screenshot 2022-11-14 184605
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Screenshot 2022-11-14 184253
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