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Contributions
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Producer: Kept team of six organized, and on track to finish before the deadline.
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Programmer: Set up the Unity and Git projects, programmed the PlayerController and each of the player's mech's modules (jumping, shooting, etc.) as child GameObjects, enabled when the corresponding power-up is acquired.
Programmed a "time-looping" mechanic, that resets the scene whenever the player runs out of fuel, loses all health, or falls in a pit.
Implemented a custom material to apply dynamic lighting to tile maps and enemies in one of the zones. -
UI Designer: Designed and implemented the HUD, including the health bar, and fuel gauge.
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PlayerUpdate
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PlayerCollisions
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PlayerUpdate
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Media
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Screenshot 2022-11-14 195630
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Screenshot 2022-11-14 195642
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Screenshot 2022-11-14 195630
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