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Contributions
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Writer: Conceived a unique world (a multiverse of realities surrounding one "middle" world), and wrote the entirety of the story and dialogue. The game is nonlinear, compared to traditional interactive fiction, based on a series of interconnected hub areas.
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Programmer: Used the Twine engine, and implemented all of the story and dialogue, with choices leading to different branches.
Programmed a unique take on turn-based combat, where items in your inventory unlock new attacks, which require a particular number, that the player uses math to reach.
Implemented a dungeon area, with seven different random encounters (some unique, some repeatable).

middleworld

middleworld
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Media

mw ss

combat

mw ss
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